Profile

Yap M.Y.

Visual Development & Concept Artist

Specializing in worldbuilding, character design, diegetic UI, and production-ready assets. Focused on grounded post-apocalyptic, industrial, and psychological narrative projects.Available for full-time studio roles, freelance, and visual development contract work.


Works

Overview

Primary personal work includes Aberration (a grounded post-apocalyptic worldbuilding study focusing on character design and mechanical prop specs) and Hullbound (a Cold War industrial military project exploring atmospheric tank interiors, diegetic UI, and 2D sprites).


Personal Project

Aberration

A character-driven visual development project centered on an information broker navigating a harsh post-apocalyptic universe. The project highlights worldbuilding through functional gear callouts, modular loadout breakdowns, and character turnarounds.Core Deliverables: Spec sheet, prop/hardware breakdown (chest rig and gear mechanics), initial silhouette iterations, and expression/face study passes.


Final Year Project

Hullbound

Final Year Project centered on the claustrophobic, high-stress interior of an armored tank. Emphasizes immersive environmental storytelling, technical shader pipelines, and diegetic user interfaces that seamlessly integrate into the game world.Core Deliverables: Visual identity key art & render pipeline, driver hatch/gunner POV concepts, diegetic main menu UI, interactive autoloader minigame, and crew character sprites.


Internship Work

Internship Work


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Art Practices, Commissions, Assignments

Art Practices

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Commissions

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Assignments

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Interdum

Done

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